

Three years of extra work put into the engine and you can take for granted that visual effects such as lighting, which was a huge focus for 4A Games in the original Metro have been vastly improved. Both Shiskovtsov and Maksimchuk had worked on the development of the X-Ray engine that powers GSC's first person shooter.įollows its predecessor roots by using a heavily customized version of the 4A Engine. It's no coincidence that Metro 2033's visuals bared resemblance to those of S.T.A.L.K.E.R, though we would argue that they were better. 4A Games was founded by Oles Shiskovtsov and Aleksandr Maksimchuk, former programmers at GSC Game World, who left about a year before the release of S.T.A.L.K.E.R.: Shadow of Chernobyl.

When the Metro 2033 was released in 2010 it contributed to raise the PC graphics bar making good use of the latest DirectX 11 rendering technologies such as depth of field and tessellation along with high resolution textures.īefore that little was known about the developers of Metro.
